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Old Sep 13, 2005, 06:06 AM // 06:06   #1
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ok not sure if its a bug or because of my setup of char, no even sure this is right section to post it but hell as far as im concerned its a bug and its going in tech corner..ok here goes simple really, i have a smite monk build, ya know the one, 105 health, 5 superior runes, around 41 energy, the basic build known to just about all of mankind now.. the problem..ok its again simple maths, DP if i die once i get 15% DP, yet my health goes from 105 to 33, die a second time and get dp 30% my health is either 1 or zero at which point either i cant be rezzed or at 1 health its impossible to play, now my maths tell me from 105 with 15% DP that around 16 health off so left with 89. then to 30% if its 30 of 105 thats around 32 off so 73 or if its 30% of new health which should be 89 then its around 27 off leaving me with health of 62, so is this a bug, why is my health going from 105 to 33 then to zero.. as regards to energy my energy drops from 41 to around 38 which seems correct so its purely on health. is it down to the runes, or skills, i dont think so, is Anet doing this to counter the smite monk build..does anyone else with a smite monk have the same problem, whatever its totally ruining game for me as i use this build for regular pve too and its making some missions impossible. some might argue and say well why are u dying if u are invinci build but its not a full invinci monk, no char is invincible and with poison and spell breakers my build is easily killed, others could argue and say change the build then, sorry but 105 is my choice and dont see why the DP should be such as it is..anyway anyone have an answer would really appreciate it
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Old Sep 13, 2005, 06:13 AM // 06:13   #2
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DP is calculated before runes. And youre a fool to be playing on a 105build...thats soooo...yesterday. If you are soloing by Monk, you have wayyyy too much health. If its not a prot build, youre a fool to put that many runes on. Oh yeah, theres a way to get around the 1 hp, too.
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Old Sep 13, 2005, 01:17 PM // 13:17   #3
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Quote:
Originally Posted by One and Two
DP is calculated before runes. And youre a fool to be playing on a 105build...thats soooo...yesterday. If you are soloing by Monk, you have wayyyy too much health. If its not a prot build, youre a fool to put that many runes on. Oh yeah, theres a way to get around the 1 hp, too.

thats just the kind of moronic childish response i should have expected, really..i play with a 105 build because its my choice, as for being so yesterday, no im not even gonna bother you dont warrant an answer, other than if u have nothing constructive to say then dont say anything, your reply was both pathetic, negative and unconstructive and you are just a waste of bandwidth space with it
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Old Sep 13, 2005, 02:11 PM // 14:11   #4
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If in fact DP is before runes than 15% will knock you down that far. Example: Health = 480 x 15% = 72 So 105 - 72 = 33 health. In which case this isn't a bug, therefore, I suggest you discuss strategy with other monks that have a similar build as yours.
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Old Sep 13, 2005, 03:06 PM // 15:06   #5
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Quote:
Originally Posted by Kuku Monk
If in fact DP is before runes than 15% will knock you down that far. Example: Health = 480 x 15% = 72 So 105 - 72 = 33 health. In which case this isn't a bug, therefore, I suggest you discuss strategy with other monks that have a similar build as yours.
that seems to make alot of sense, but then on other hand although not a bug it is something Anet should look into, beacuse it would mean that DP doesnt take into account true health but is based upon the standard norm. any health addons (swords, major vigors etc would therefore become redundant when calculating DP which to me seems to make the point of runes and health bonuses etc totally pointless. DP should be based on your health with addons etc surely a simple _15% of health calc isnt that hard to be writtn into the game code. in the meantime maybe we can see a few other results of DP with and without runes to see if this is a one off for the 105 build ( a 55 build monk would therefore be essentially dead and unable to be rezzed after 1 DP of 15%) and also the differences on chars such as warriors with and without major/superior vigors.. would appreciate as many results on this as possible to compare and see if DP % are really just pure fiction and not a true reflection of a chars health
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Old Sep 13, 2005, 03:29 PM // 15:29   #6
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Quote:
a 55 build monk would therefore be essentially dead and unable to be rezzed after 1 DP of 15%
Actually you can be rez'd but you need to warn your teammates before hand. If someone takes vengence, they can still vengence you, you can switch weapons/armor before you drop again and then you can be rez'd.

That being said, you probably aren't helping your teammates much running with that build in PvE unless they are just out farming with you...

I also disagree that weapons/armor/runes should be affected by DP, they didn't die. A -50 hp focus gives -50 hp, not -50 * DP...
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Old Sep 13, 2005, 03:45 PM // 15:45   #7
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I have seemed to have had all sorts of issues with DP .. sometimes it doesnt count (when im solo) and also it disapearing from the screen until a cutscene
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